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6 - Make you a roguelike in Haskell for greater good: Picking up items
11 - Make you a roguelike in Haskell for greater good: Fixing logical errors with types
3 - Make you a roguelike in Haskell for greater good: Tilemaps and collision
12 - Make you a roguelike in Haskell for greater good: Bugfixing and MonadState
5 - Make you a roguelike in Haskell for greater good: Rendering in color
How to Fail at Making a RogueLike
1 - Make you a roguelike in Haskell for greater good: Project setup and basic event processing
How to Make a Roguelike (The 3 Pillars of Design)
Josh Ge - How to Make a Roguelike
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Last Updated: August 24, 2026
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